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MatekVÁR

Making math feel like play for Hungarian children — web and mobile

  • EdTech
  • Mobile App
  • Gamification
MatekVÁR — Making math feel like play for Hungarian children — web and mobile

Overview

MatekVÁR is a Hungarian educational platform that helps children master mathematics through game-inspired practice. The product serves parents, students, and teachers across unified web and mobile experiences. At launch: 528 active users and 52,620+ solved tasks with strong daily engagement.

The challenge

Educational apps for children face a core tension: the interface must feel fun, rewarding, and immediately understandable for kids while signalling credibility, safety, and educational rigor to parents. The design had to satisfy both audiences through careful hierarchy, visual language, and information architecture.

The solution

Full product design across platforms with an energetic palette (blues, oranges, teals), clear typography, and generous spacing. Core learning flows are structured as self-contained sessions with immediate feedback and progress indicators. Mobile prioritized one-thumb usability with large touch targets and minimal cognitive load per screen.

Outcome

  • Dual-audience design: child engagement + parent credibility
  • Consistent web + mobile system in Figma
  • 1,230+ daily practice sessions, 1,160+ daily exam sessions
  • Gamified flows with immediate feedback and completion states
  • Live usage metrics integrated into the homepage

User Journey Analysis

Actor: Parent setting up for a 9-year-old

Discovery

Teacher recommends MatekVÁR at parent-teacher evening

Parent landing page leads with educator endorsements and progress reporting features — not game screenshots

Registration

Signs up as parent, creates child's account in under 2 minutes

Separate parent/child account structure: parent controls settings, child plays without admin access

First session

Child starts practice — bright colours, stars, instant feedback after each answer

Session structure: bite-sized 8-minute blocks with a progress reward at the end

Monitoring

Parent checks weekly progress — not sure how to read the numbers

Dashboard redesigned with plain-language summaries alongside raw statistics

Habit

Child requests practice time unprompted — asks if they can 'do math'

Daily streak system and achievement badges drive intrinsic motivation without parental prompting

UX Artifacts

Dual-Audience Design Matrix

Children's needs
Immediate feedback, visual rewards, low reading load, large touch targets
Parents' needs
Progress data, curriculum alignment, session time controls, safety
Shared requirement
Reliability — platform cannot fail or freeze mid-session
Navigation (child)
Large icons + colour coding — no labels required
Navigation (parent)
Data tables, filters, settings — adult information density

Gamification Pattern Audit

XP / points system
Present — earned per correct answer, visible in session
Progress bars
Present — per session + cumulative curriculum progress
Daily streaks
Present — login streak + weekly completion streak
Achievement badges
Present — milestone unlocks (50, 100, 500 solved tasks)
Leaderboard
Absent — removed after testing revealed sibling rivalry stress
Difficulty adaptation
Present — session rebalances after 3 consecutive errors

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